← krueng.ai The Unlit Spires 无光之峰
A valley of limestone spires at sunrise

The Unlit Spires

无光之峰 · a Dungeons & Dragons world

A thousand stone towers. One moment of light each morning. And someone putting the towers out, one by one. 一千座石峰。每天早晨只有一瞬间的光。还有一个人,正在一座座地把它们熄灭。

01A world that wakes up talking

Read this first. It is the one idea everything else comes from. 先读这一段。其他所有内容都源于这一个想法。

A thousand stone towers stand in a green valley. They are made of limestone. Warm rain cut them over millions of years. They are the tallest things here. So the sun touches them first. 一千座石峰矗立在绿色的山谷中。它们由石灰岩构成,是温暖的雨水在数百万年间雕刻而成的。它们是这里最高的东西,所以阳光最先照到它们。

Then something strange happens. For one short moment at dawn, the light carries information. It is not just bright. It has a pattern, like speech. Dwarves, elves and halflings can read that pattern. It is how they talk to the Creator. They call it First Light. 然后,奇怪的事发生了。黎明时分,在短短的一瞬间,光携带着信息。它不只是明亮,它有一种像语言一样的图案。矮人、精灵和半身人能读懂这种图案。这是他们与造物主交谈的方式。他们称之为晨光

Humans hear nothing at all. Nobody knows why. It is the oldest question in the world. 人类什么也听不到。没有人知道为什么。这是这个世界上最古老的问题。

The secret almost nobody knows. The towers are the machine. They catch the dawn and scatter it into the valley below. A valley with towers hears the light. A valley with dead towers hears only morning. Break the towers, and you break the voice. 几乎无人知晓的秘密:石峰就是那台机器。它们接住黎明,再把光洒向下方的山谷。有石峰的山谷能听见光;石峰死去的山谷只剩下普通的早晨。毁掉石峰,就毁掉了那个声音。

02Three minutes in the Thousand Spires

English narration. Turn on 中文 above for Chinese subtitles. 英文旁白。点击上方的「中文」按钮可显示中文字幕。

The whole world in about three minutes. Synthetic narration. Every picture is generated art, made on a local GPU, and says so in its caption — this world has nothing that could be photographed. 大约三分钟看完整个世界。合成旁白。所有图像均为本地 GPU 生成的插画,并在说明文字中注明。

03Halflings, dwarves and elves

Four kinds of people live in this world. If these words are new to you, read this first. 这个世界上住着四种人。如果你对这些词还不熟悉,请先读这一段。

They are not animals and they are not magic creatures. They are people. They talk, work, cook, argue and fall in love. They are just built a little differently from each other. 他们不是动物,也不是什么魔法生物。他们就是人:会说话、会工作、会做饭、会争吵、会相爱。只是身体构造彼此稍有不同。

People中文How tallLives aboutThe light
Halfling半身人3 ft · 90 cm150 yearshears it
Dwarf矮人4 ft · 120 cm350 yearshears it
Elf精灵6 ft · 180 cm700 yearshears it best
Human人类5½ ft · 170 cm80 yearshears nothing
A halfling in temple robes, standing barefoot

Halflings

半身人

Halflings are small people. A grown halfling is about three feet tall. They are adults, not children. 半身人是身材矮小的人。成年半身人大约三英尺(90 厘米)高。他们是成年人,不是小孩。

They have round faces and curly hair. Their feet are big and hairy. They do not wear shoes. 他们脸盘圆润,头发卷曲,双脚宽大且长着毛。他们不穿鞋。

They love food, gardens and home. They are quiet and brave. They are also famously lucky. 他们喜爱美食、花园和家。他们安静而勇敢,而且以「运气好」闻名。

Here: Austin and Bruce are halflings. Halflings farm, cook, climb, and make the world's best guides. 在本作中:奥斯汀和布鲁斯都是半身人。半身人务农、烹饪、攀爬,也是世上最好的向导。
A dwarf with a long braided beard in a stone library

Dwarves

矮人

Dwarves are short and very strong. A dwarf is about four feet tall. They are wide and heavy. 矮人身材矮壮,力量很大,大约四英尺(120 厘米)高,身体宽厚结实。

Most dwarves grow long beards. They live about 350 years, so a dwarf of 68 is still young. 大多数矮人会蓄长胡子。他们能活约 350 年,所以 68 岁的矮人还很年轻。

They cut stone and work metal. They build cities inside mountains. They are stubborn, they keep promises, and their jokes are very dry. 他们开凿石头、锻造金属,在山体内部建造城市。他们固执、守信,讲的笑话极其冷。

Here: Enoch is a dwarf. Dwarves built Baodu inside Shanmu, and cut four centuries of shafts to bring the dawn into the rock. 在本作中:以诺是矮人。矮人在山母体内建造了宝都,并用四百年开凿竖井,把黎明引入岩石深处。
A living elf with pointed ears, listening at sunrise

Elves

精灵

Elves are tall and thin. Their ears are pointed. They look young for hundreds of years. 精灵身材高瘦,耳朵尖尖。他们能在数百年间保持年轻的外貌。

They live 700 years or more. They do not sleep. They rest for four hours with their eyes open. 他们能活 700 年甚至更久。他们不睡觉,而是睁着眼睛休息四个小时。

They see and hear better than other people. They are patient, and they are slow to change their minds. 他们的视觉和听觉都优于其他种族。他们很有耐心,也很难改变主意。

Here: elves hear the light most finely of all — a halfling hears a voice, an elf hears grammar. The Unlit One was an elf. That is exactly why he is dangerous. 在本作中:精灵对光的感知最为细腻——半身人听到的是声音,精灵听到的是语法。无光者曾是精灵,这正是他危险的原因。
A human city lit by red lanterns at night

Humans

人类

Humans are people like you and me. They are the most common people in most worlds. 人类就是像你我一样的人。在大多数世界里,他们是数量最多的种族。

They live the shortest lives — about 80 years. So they hurry. They build fast, learn fast, and change fast. 他们的寿命最短,大约 80 年。所以他们总在赶路:建造得快、学习得快、改变得也快。

Here: humans cannot hear the light at all. Nobody knows why. Most of them live apart, east of the karst, with written law instead of dawn counsel. 在本作中:人类完全听不见光,没有人知道原因。他们大多独居于喀斯特以东,用成文法取代黎明的指引。
The Listening Kin. Dwarves, elves and halflings are called the Listening Kin, because all three can hear First Light. That one word covers the three of them together, and you will see it used that way on this page. 聆听之民:矮人、精灵和半身人被合称为「聆听之民」,因为这三个种族都能听见晨光。这个词把他们三者概括在一起,本页也会这样使用它。

In other books halflings are sometimes called hobbits. It is the same idea. D&D says halfling. 在别的书里,半身人有时被称作霍比特人,指的是同一类人。D&D 里的说法是「半身人」。

04What is Dungeons & Dragons?

New to the game? Start here. You can learn it in ten minutes. 第一次玩?从这里开始。十分钟就能学会。

Dungeons & Dragons is a game you play with friends. People say D&D. You do not need a board. You need dice, paper, and your imagination. 《龙与地下城》是一款和朋友一起玩的游戏,人们简称它 D&D。你不需要棋盘,只需要骰子、纸和想象力。

One player is the Dungeon Master. People say DM. The DM describes the world. The DM plays every person you meet. The DM is not your enemy. 其中一位玩家担任地下城主,简称 DM。DM 负责描述这个世界,并扮演你遇到的每一个人。DM 不是你的敌人。

Each other player controls one hero. In this world, that is Austin, Bruce or Enoch. You say what your hero does. The DM says what happens next. 其他每位玩家控制一位英雄。在这个世界里,就是奥斯汀、布鲁斯或以诺。你说出你的英雄做什么,DM 说出接下来发生什么。

When something is hard or risky, you roll dice. Nobody wins the game. The group makes a story together. 当事情困难或有风险时,你就掷骰子。没有人会「赢得」这个游戏,大家一起创造一个故事。

The dice 骰子

D&D uses seven dice. The number says how many sides it has. A d6 has six sides. A d20 has twenty sides. D&D 使用七种骰子。数字表示它有几个面:d6 有六个面,d20 有二十个面。

The d20 is the important one. You roll it for almost everything. d20 是最重要的一种。几乎所有事情都用它来掷。

The one rule 唯一的核心规则

Almost every action uses the same rule. It is very simple. 几乎所有行动都用同一条规则。它非常简单。

Roll a d20. Add your modifier. Is the total the same or higher than the target number? Then you succeed. 掷一个 d20,加上你的调整值。总数是否大于或等于目标数字?是的话,你就成功了。

The target number is called the Difficulty Class. People say DC. The DM chooses it. 这个目标数字叫做难度等级,简称 DC,由 DM 决定。

TaskDC中文
Easy — climb a low wall10简单 · 爬上矮墙
Medium — pick a good lock15中等 · 撬开好锁
Hard — climb a wet spire20困难 · 爬上湿滑的石峰
Very hard — read dead light25极难 · 解读死去的光

Try a check 试试看

Bruce wants to climb a spire. Pick a difficulty and roll. 布鲁斯想爬上一座石峰。选择难度,然后掷骰。

?
Press roll. 点击掷骰。

Advantage and disadvantage 优势与劣势

Sometimes you roll two d20s instead of one. With advantage you keep the higher one. With disadvantage you keep the lower one. 有时你要掷两个 d20 而不是一个。拥有优势时保留较高的那个;处于劣势时保留较低的那个。

In a fight it works the same way, but with 2d6. You roll 3d6 and keep the best two, or the worst two. 在战斗中道理相同,只是改用 2d6:掷 3d6,保留最高或最低的两颗。

Austin has help from the light at dawn, so he rolls with advantage. A hero in the dark rolls with disadvantage. 奥斯汀在黎明时得到光的帮助,所以他以优势掷骰。身处黑暗中的英雄则以劣势掷骰。

The six abilities 六项属性

Every hero has six numbers. Each number gives a modifier. That is the number you add to your roll. 每位英雄都有六个数值。每个数值对应一个调整值,也就是你掷骰时要加上的数字。

Ability中文It meansWho uses it here
Strength (STR)力量How hard you push and lift.climbing, forcing a door
Dexterity (DEX)敏捷How quick and quiet you are.Bruce — hiding, daggers
Constitution (CON)体质How tough you are.cold nights on the river
Intelligence (INT)智力What you know and work out.Enoch — his spells
Wisdom (WIS)感知What you notice and feel.Austin — his spells
Charisma (CHA)魅力How well you talk to people.Auntie Pim's teahouse
Score 数值81012141618
Modifier 调整值−1+0+1+2+3+4

Saving throws 豁免检定

A saving throw is a roll to avoid something bad. Poison, fire, a fall, a trap. Same rule: d20 plus a modifier against a DC. 豁免检定是为了躲避坏事而掷的骰:毒药、火焰、坠落、陷阱。规则相同:d20 加调整值,对抗一个 DC。

Spells do not use saving throws. A hostile spell is a contest against your Ward. See the fight rules. 法术不使用豁免检定。敌对法术是一次对抗,对抗你的抗魔值。参见战斗规则

In this world only. A hero who stands in First Light at dawn gets one gift: they take back 10 magic points for each level they have, or they roll their next saving throw with advantage. In a dead valley they get nothing. 本世界专属规则:在黎明时站在晨光中的英雄可获得一项恩赐——每有一级就恢复 10 点魔法点,或以优势进行下一次豁免检定。在死去的山谷里,他们什么也得不到。

05How a fight works

A fight happens in rounds. One round is about six seconds. Everybody gets one turn each round. 战斗以进行。一轮大约六秒。每一轮里每个人都有一个回合。

Fights do not use the d20. They use two six-sided dice, and both sides roll. Everything else in the game still uses the d20. 战斗不使用 d20,而是使用两颗六面骰,并且攻防双方都要掷。游戏中的其他部分仍然使用 d20。

1 · Initiative 先攻

First, everybody rolls 2d6 and adds their DEX modifier. The highest number goes first. You keep that order every round. 首先,每个人掷 2d6 并加上敏捷调整值。数字最高的人先行动。之后每一轮都保持这个顺序。

2 · Your turn 你的回合

On your turn you can move and take one action. Some heroes also get a bonus action. Bruce gets one. He can hide as a bonus action, which is why he is hard to hit. 在你的回合,你可以移动并进行一个动作。部分英雄还能进行一个附赠动作,布鲁斯就有。他可以用附赠动作躲藏,所以很难被击中。

Action中文What it does
Attack攻击Swing a weapon at an enemy.
Cast a Spell施法Use one of your spells. It costs magic points.
Dash冲刺Move twice as far.
Dodge闪避Your Parry and Dodge go up by 2.
Hide躲藏Try to be unseen. Roll Stealth.
Help帮助Give a friend advantage on one roll.
Disengage撤离Move away without being hit.

3 · The contest 对抗检定

An attack is a contest. You roll 2d6 and add your attack score. The defender rolls 2d6 and adds their defence score. 攻击是一次对抗:你掷 2d6 加上你的攻击值,防御方掷 2d6 加上他们的防御值

The higher total wins. A tie goes to the defender, so a tie is a miss. 总数高的一方获胜。平局算防御方赢,所以平局就是落空。

There are three attack scores and three defence scores. Each one is built from your class, your level and your traits. The fight rules page has all six formulas. 共有三个攻击值和三个防御值,它们由你的职业、等级和属性构成。六个公式都在战斗规则页上。

You attack with中文They defend with中文
Melee Attack近战攻击Parry格挡
Missile Attack远程攻击Dodge闪避
Magic Attack法术攻击Ward抗魔

4 · Damage and armour 伤害与护甲

When you win, you roll your weapon’s dice. Then the defender takes off their absorb. Armour soaks damage here. It never stops a hit. 获胜后,掷你武器的伤害骰。然后防御方减去自己的吸收值。在这里护甲吸收伤害,从不阻止命中。

Take what is left off the enemy’s hit points. People say HP. A hit always does at least 1. At 0 hit points the enemy falls. 把剩下的伤害从敌人的生命值(简称 HP)中扣除。任何命中至少造成 1 点伤害。生命值降到 0 时,敌人倒下。

Beat them by 10 or more and it is a clean hit. Add 2 damage. Double six on your two dice always hits. It rolls damage twice, and armour absorbs nothing. Double one always misses. 超出 10 点或以上就是干净利落的一击,伤害 +2。两颗骰子都是 6 时必定命中,伤害掷两次,且护甲毫无作用。两颗都是 1 时必定落空。

Fight a zombie of the Grey Tide 与灰潮僵尸战斗

Bruce attacks at +5. The zombie parries at −2 and has 22 hit points. Bruce does 1d6+3, and sneak attack adds 2d6. The zombie attacks at +3 against Bruce’s Parry of +5, and his leather absorbs 1. 布鲁斯以 +5 发动攻击。僵尸格挡值 −2,生命值 22。布鲁斯伤害 1d6+3,偷袭额外 2d6。僵尸以 +3 攻击布鲁斯 +5 的格挡值,而他的皮甲吸收 1 点。

Bruce 布鲁斯
Parry +5 · Absorb 1 · HP 21/21
Zombie 僵尸
Parry −2 · Absorb 0 · HP 22/22

5 · When a hero falls 当英雄倒下

At 0 hit points your hero falls down. They are not dead yet. On each of your turns you roll a d20. This is a death saving throw. 生命值降到 0 时,你的英雄倒下,但还没有死。此后每个回合你掷一个 d20,这叫死亡豁免检定

You rollResult中文
10 or moreOne success.一次成功
9 or lessOne failure.一次失败
Three successesYour hero is stable.英雄稳定下来
Three failuresYour hero dies.英雄死亡

A friend can help. If Austin heals you for even one hit point, you stand up. This is why the party does not leave him behind. 同伴可以施以援手。只要奥斯汀为你治疗哪怕 1 点生命值,你就能站起来。这就是队伍绝不丢下他的原因。

Fighting the Grey Tide. Zombies are slow and weak, and there are always more of them. Their Parry is −2, so almost anything hits them. They walk in daylight without trouble, because they are already unlit. Austin’s Radiance of the Dawn hurts every one of them at once, and armour is no help against it. It is the best thing the party has. 对抗灰潮:僵尸缓慢而虚弱,但数量总是很多。它们的格挡值只有 −2,几乎什么攻击都能命中。它们能在白天自如行走,因为它们本就没有光。奥斯汀的「黎明光辉」能同时伤害它们所有人,而且护甲对它毫无作用。这是队伍最强的手段。

06Names to know

The places and the people. Tap 🔊 to hear a name, or more to read about it. 这里是地名和人物。点击 🔊 听发音,点击「more」阅读详情。

07The map

North is up. North is also where the spires are already dead. 上方是北方。北方也正是石峰已经死去的地方。

THE THOUSAND SPIRES · 千峰谷 the north — eleven valleys, gone dark  北方:十一个山谷已陷入黑暗 the Sunless River  无光河 Yunding 云顶 · on the summit BAODU 宝都 the dwarven kingdom, inside SHANMU 山母 the Mountain Mother Huantian 环田 — the ring farms THE HOLLOW PAGODA 空塔 NINE LANTERNS 九灯城 humans · the Shadow Side he is walking south  他正在南下
Living spires are green; the dead ones in the north are grey. The line runs from the Hollow Pagoda toward the one mountain that feeds everything south of it. 绿色是活着的石峰,北方灰色的是已死的石峰。那条线从空塔指向供养整个南方的那座山。

08One mountain, three homes

Shanmu is not a spire. She is far bigger than all of them. 山母不是一座石峰。她比所有石峰都大得多。

Shanmu is wide enough that her top holds farms. She is tall enough that her shoulders sit in cloud. She hears the light before anyone else in the world. Three peoples share her, stacked one above the other. 山母宽阔到山顶可以耕种,高耸到山肩常年浸在云中。她比世上任何人都更早听见光。三个民族分层共享着她。

A vast dwarven hall inside a mountain
Baodu 宝都 — the dwarven kingdom, carved inside the mountain. Dwarves cut light shafts at exact angles for four hundred years, so the dawn reaches deep into the rock. It is the thing they are proudest of. Illustration. 宝都——雕刻在山体内部的矮人王国。矮人用四百年时间开凿精确角度的引光竖井,让黎明照进深岩。这是他们最自豪的成就。(插画)
A halfling village on a mountain summit above the clouds
Yunding 云顶 — the halfling town on the flat summit. Round green doors, paper lanterns, and the Dawn Shrine facing east. These halflings are the first living things to hear the light each morning. Illustration. 云顶——山顶平台上的半身人小镇。圆形绿门、纸灯笼,还有朝东的晨庙。这些半身人是每天早晨最先听见光的生灵。(插画)
Terraced ring farms around the base of a mountain
Huantian 环田 — the ring of farms around her base. Flooded paddies, water buffalo, and the halfling families who feed both the town above and the kingdom inside. Illustration. 环田——环绕山脚的农田。水田、水牛,以及供养山上小镇与山中王国的半身人家庭。(插画)
A human port city lit by red lanterns at night
Nine Lanterns 九灯城 — a human city far to the east. It has a bright side and a Shadow Side. Halfling rogues work the Shadow Side, and they will explain why at length. Illustration. 九灯城——东方远处的人类城市。它有光明的一面,也有「暗巷」。半身人盗贼在暗巷活动,并且很乐意长篇大论地解释原因。(插画)

The Dimmed 失光者

Not everyone in the Shadow Side is human. Dwarves, elves and halflings live there too. And something quiet happens to them. 暗巷里并不全是人类,也住着矮人、精灵和半身人。而在他们身上,会悄悄发生一件事。

They work at night. They sleep in the day. They stop going outside at dawn. They miss one morning, then a week of mornings, then a whole season. The light does not punish them. It just gets quieter. One day it is not there at all. 他们夜里干活,白天睡觉,渐渐不再在黎明时走到户外。他们错过一个早晨,然后是一周,然后是一整季。光并不惩罚他们,它只是越来越安静。直到某一天,它彻底消失了。

People call them the Dimmed. They are not evil. They are not dead. They are Listening Kin who cannot hear any more. 人们称他们为失光者。他们不邪恶,也没有死。他们只是再也听不见的聆听之民。

This is how the Unlit One grows. A dwarf who cannot hear the dawn is easy to own. His people find the Dimmed, feed them, pay them, and use them. The Shadow Side is his quietest country, and he never had to march into it. 无光者就是这样壮大的。一个听不见黎明的矮人,很容易被人掌控。他的手下会找到失光者,给他们饭吃、给他们钱、再利用他们。暗巷是他最安静的领地——他甚至不必派兵进去。

What a rogue is really for 盗贼真正的工作

This is the part outsiders get wrong. A halfling rogue is not in Nine Lanterns to get rich. A rogue is there to find the Dimmed and take them back to the lit side of the world. 这正是外人误解最深的地方。半身人盗贼来到九灯城,不是为了发财。他们是为了找到失光者,把他们带回世界有光的那一边

It works like this. The rogue goes into the Shadow Side and finds one of them. They get that person out of the alleys, out of the city, and out to a valley where a living spire still stands. Then they wait together for sunrise. Halflings call this a Dawn Walk. 过程是这样的:盗贼潜入暗巷,找到其中一个人,把他带出小巷、带出城市,一直带到还有活着的石峰的山谷。然后两人一起等待日出。半身人把这称为晨行

Most of the Dimmed only drifted away, and what drifts away can be walked back. But some gave the light away on purpose. Those ones hear nothing, and the rogue walks home alone. 大多数失光者只是慢慢飘远了,而飘远的东西可以被走回来。但也有人是主动交出了自己的光。那些人什么也听不见,盗贼只能独自走回去。

So why do halflings steal? Because a Dawn Walk costs money. Bribes, safe rooms, a cart, a boat, a guide. That money comes out of the Shadow Side's own crooked pockets. The stealing pays for the walking. 那么半身人为什么要偷东西?因为「晨行」是要花钱的:贿赂、安全屋、马车、船、向导。这些钱都来自暗巷那些不干净的口袋。偷窃,是为了供养那趟远行。

Bruce has a long, funny, well-practised speech about why taking from a smuggler is not really theft. He gives it to anyone who asks. He has never once mentioned the other thing he does. 关于「从走私犯那里拿东西算不上偷」,布鲁斯有一套又长又好笑、早已滚瓜烂熟的说辞。谁问他都讲。可他从来没提过自己做的另一件事。

09The three who go north

A cleric who hears the light, a thief who moves in the dark, and a sage who worked out how the light works. 一位听得见光的牧师,一位穿行于黑暗的盗贼,还有一位弄懂了光之原理的贤者。

Ready to play? The first adventure is written out scene by scene, with stat blocks for everyone in it and a screen you can turn round to your players: Session One — The Children of White Leaf. 准备开始了吗?第一场冒险已经逐幕写好,包含所有登场人物的数值,还有一个可以直接转给玩家看的屏幕:第一场 · 白叶的孩子
Austin, a halfling cleric in saffron robes

Austin 奥斯汀

Halfling Cleric · Light Domain · former Acolyte

He has heard First Light from the highest town in the world every morning of his life. He has never got used to it. He makes tea, asks after your mother, and notices when you have not eaten. 他一生中的每个早晨,都在世界最高的小镇上聆听晨光,却从未习以为常。他会泡茶,会问候你的母亲,也会注意到你还没吃饭。

HomeYunding 云顶
WasAcolyte, the Dawn Shrine
Best atInsight · Medicine
Carriesa brass sun-disc
“I don't think it's frightened of us. I think it's just very old, and nobody has sat with it.”
Bruce, a halfling rogue on a rock ledge

Bruce 布鲁斯

Halfling Rogue · Scout · former Guide

Bruce knows the gaps. In this country you cannot climb over anything, so every road is a puzzle of holes and caves. He is one of six people who can take you north. In winter he works the Shadow Side — and he has walked nine of the Dimmed back to the lit side of the world. 布鲁斯熟悉每一处缝隙。在这片土地上你无法翻越任何东西,所以每条路都是洞穴与缝隙的谜题。他是仅有的六个能带你北上的人之一。冬天他在暗巷讨生活——而且他已经把九位失光者带回了世界有光的那一边。

HomeHuantian 环田
WasGuide, the Thousand Spires
Best atStealth · Survival
Carriesrope, hooks, two daggers
“Six days over the top, and you'll be alive at the end. Or a day and a half under. — Right. I'll pack the extra rope.”
Enoch, a young dwarven wizard with a braided auburn beard

Enoch 以诺

Dwarven Wizard · Divination · former Sage

Enoch asked the wrong question in public and paid for it for eight years. He said the spires are the machine, and that a machine can be broken. The Archive called it alarming and shelved him. He was right. 以诺在公开场合问了一个不该问的问题,为此付出了八年。他说石峰就是那台机器,而机器是可以被破坏的。档案馆称之为「危言耸听」,把他束之高阁。他是对的。

HomeBaodu 宝都
WasSage, the Deep Archive
Best atArcana · History
Carriesa brass and jade astrolabe
“The tower isn't catching the sun. The tower is handing it on. … We should go now, I think.”

10The Unlit One

He is not angry. That is the frightening part. 他并不愤怒。这才是最可怕的地方。

A pale elven lich in green silk robes

He was an elf. His name was Wei Lan. He read First Light better than anyone alive. He was gentle. 他曾是精灵,名叫伟岚。他比任何活着的人都更懂晨光。他曾经很温和。

Then his sister died in a winter, and the light gave no warning. He asked the dawn why. He asked every morning for forty years. He got the same patient silence. 后来,他的妹妹在一个冬天死去,而光没有给出任何警告。他向黎明发问,四十年来每天早晨都问。他得到的始终是同样耐心的沉默。

So he asked something else. A power that lives where light does not reach. It answered him at once, in words. That is the whole trap: it replies. 于是他转而询问别的东西——一个栖身于光照不到之处的力量。它立刻用言语回答了他。这就是全部的陷阱:它会回应

The deal took his light. He did not understand the price until the next morning, when the sun came up and said nothing to him. It has said nothing since. 这笔交易夺走了他的光。直到第二天早晨太阳升起、却对他一言不发时,他才明白代价。从此,它再没说过话。

What he wants. Not conquest. He wants the silence to be fair. If he cannot be spoken to, then nobody should be. He will explain this to you politely, and he will not gloat. 他想要什么?不是征服。他要让这份寂静变得「公平」。如果没人对他说话,那就不该有人被说话。他会礼貌地向你解释这一点,而且绝不炫耀。

So he kills towers. He grows a rot in the caves below a spire until its stone goes black. Eleven valleys have gone quiet. The dead in them wake the next morning and follow him. They walk in daylight without trouble, because they are already unlit — the sun has nothing left to say to them. People call that army the Grey Tide. 所以他杀死石峰。他在石峰下的洞穴中培育一种腐败,直到岩石变黑。已有十一个山谷陷入沉寂。那里的死者在第二天早晨醒来,跟随着他。他们能在白天自如行走,因为他们本就没有光——太阳对他们已无话可说。人们称这支军队为灰潮

A black pagoda among dead blackened spires
The Hollow Pagoda 空塔 — black, nine storeys, standing among the dead spires in the north where no dawn arrives. Illustration. 空塔——漆黑的九层塔,矗立在北方那片再无黎明降临的死寂石峰之中。(插画)

11The rules, in one page

Sections 04 and 05 taught you the idea. This is the reference you keep open while you play. 第 04 和 05 节讲的是原理。这一节是你游戏时随时查阅的速查表。

A · Make a character 创建角色

Six steps. It takes about twenty minutes the first time. 六个步骤。第一次做大约需要二十分钟。

Step中文What you do
1 · People种族Halfling, dwarf, elf or human. This changes your size, speed and a few gifts.
2 · Class职业What you do in the party. See the table below.
3 · Abilities属性Six numbers. Roll them, or use the standard set: 15, 14, 13, 12, 10, 8.
4 · Background背景Your old job. Austin was an acolyte. Bruce was a guide. Enoch was a sage.
5 · Numbers数值Work out your hit points, your six combat scores and your skills.
6 · Kit装备Take your class's starting gear. Write down your weapon's damage dice.

Your proficiency bonus is +2 at low levels. You add it to anything you are trained in: your good skills, your weapons, your spells. 你的熟练加值在低等级时是 +2。凡是你受过训练的项目都要加上它:你擅长的技能、你的武器、你的法术。

Class中文What they doMain abilityHit die
Cleric牧师Heals, blesses, and burns undead.WISd8
Rogue盗贼Sneaks, opens locks, strikes once and hard.DEXd8
Wizard法师Studies spells from a book.INTd6
Fighter战士Fights better than anyone, all day.STR or DEXd10
Ranger游侠Tracks, shoots, and knows the wild.DEX + WISd10
Bard吟游诗人Talks, helps friends, knows a bit of everything.CHAd8

B · The three kinds of roll 三种检定

Every roll in the game is one of these three. Two of them use a d20 against a number. The third is a contest, and both sides roll 2d6. 游戏中的每一次掷骰都属于这三种之一。其中两种用 d20 对抗一个数字,第三种是对抗检定,双方都掷 2d6。

Roll中文You use it toAgainst
Ability check · d20属性检定Do something hard: climb, listen, lie, lift.a DC
Saving throw · d20豁免检定Avoid something bad: poison, fire, a fall.a DC
Attack contest · 2d6攻击对抗Hit an enemy.their 2d6 + defence

C · Skills 技能

A skill is just an ability check you are good at. Each one belongs to an ability. 技能其实就是你擅长的属性检定。每项技能都归属于某一项属性。

AbilitySkills中文
STR 力量Athletics运动
DEX 敏捷Acrobatics, Sleight of Hand, Stealth杂技、巧手、隐匿
INT 智力Arcana, History, Investigation, Nature, Religion奥秘、历史、调查、自然、宗教
WIS 感知Animal Handling, Insight, Medicine, Perception, Survival驯兽、洞悉、医药、察觉、生存
CHA 魅力Deception, Intimidation, Performance, Persuasion欺瞒、威吓、表演、说服

D · A combat round, in order 战斗轮次顺序

Do these in order and you cannot go wrong. 按这个顺序进行,就不会出错。

#Step中文Notes
1Roll initiative掷先攻2d6 + DEX. Once only, at the start. Highest goes first.
2Move移动Up to your speed. You can split it before and after your action.
3Take one action一个动作Attack, cast a spell, dash, dodge, hide, help, disengage.
4Bonus action附赠动作Only if something gives you one. Bruce hides with his.
5End your turn结束回合Next person in the order goes.
Reaction反应One per round, on anyone's turn. Usually an opportunity attack.

E · The combat rules people forget 容易被忘记的战斗规则

Rule中文How it works
Opportunity attack借机攻击An enemy walks away from you. You get one free attack, as your reaction.
Disengage撤离Use your action to move away safely. No free attack against you.
Half cover半掩护Behind a low wall or a friend: +2 to Dodge.
Three-quarters cover四分之三掩护Behind an arrow slit or a thick tree: +4 to Dodge.
Total cover全掩护Fully hidden. Cannot be attacked at all.
Shooting in melee近战中射击An enemy within 5 feet? Your missile attack takes −3.
Attacking a prone enemy攻击倒地目标Close up: +2. From far away: −2.
Standing up起身Costs half your movement.
Grapple / shove擒抱/推撞Instead of one attack: your Athletics against their Athletics or Acrobatics.
Helping a friend帮助Use your action. Their next roll has advantage.
Advantage never stacks. In a fight, advantage means you roll 3d6 and keep the best two. Disadvantage means you keep the worst two. Two good reasons still means one extra die, and one advantage plus one disadvantage cancel out. 优势不会叠加。在战斗中,优势意味着掷 3d6 并保留最高的两颗,劣势则保留最低的两颗。两个有利条件仍然只多掷一颗骰子,一个优势加一个劣势会互相抵消。

F · Damage, healing and death 伤害、治疗与死亡

Thing中文How it works
Hit points生命值Your health. Damage takes them away. They never go below 0.
Armour absorb护甲吸收Take the defender’s absorb off every damage roll. A hit always does at least 1.
Clean hit干净命中You beat their total by 10 or more. Add 2 damage.
Double six双六Always hits. Roll your damage dice twice, and armour absorbs nothing.
Double one双一Always misses, whatever your score is.
Falling to 0降至 0You drop, unconscious. You are not dead.
Death saving throw死亡豁免d20 each turn. 10+ is a success. Three successes: stable. Three failures: dead.
Any healing任何治疗Even 1 hit point puts you straight back on your feet.
Stabilise稳定伤势A friend uses their action and a Medicine check, DC 10. You stop dying.

G · Conditions 状态

A condition is a bad thing that sticks to you. These are the common ones. 状态是附着在你身上的负面效果。以下是最常见的几种。

Condition中文What happens
Prone倒地You are on the ground. Melee attacks on you have advantage.
Grappled被擒抱Your speed is 0. You cannot move.
Restrained被束缚Speed 0, your attacks have disadvantage, attacks on you have advantage.
Frightened恐慌Disadvantage while you can see the thing. You cannot move closer to it.
Poisoned中毒Disadvantage on attacks and ability checks.
Blinded目盲You cannot see. Your attacks have disadvantage; attacks on you have advantage.
Stunned震慑No actions at all. Attacks on you have advantage.
Unconscious昏迷Prone, helpless, and hits from close up are critical hits.

H · Resting 休息

Rest中文TakesYou get back
Short rest短休1 hourSpend your Hit Dice to heal. You get back 10 magic points per level step.
Long rest长休8 hoursAll your hit points, all your magic points, half your Hit Dice.
In this world, a long rest is not enough on its own. You also want to be outdoors at dawn. A Listening Kin hero who catches First Light gets back 10 magic points for each level they have, or advantage on their next saving throw. Underground, they get nothing — which is what makes four days on the Sunless River cost something real. 在这个世界里,光靠长休还不够。你还得在黎明时待在户外。聆听之民的英雄若接住晨光,每有一级就恢复 10 点魔法点,或在下一次豁免检定中获得优势。在地下则什么也得不到——这正是无光河上那四天代价不菲的原因。

I · Spellcasting 施法

Thing中文How it works
Cantrip戏法A small spell. Level 0, so it costs 0 magic points. Cast it as often as you like.
Magic points魔法点One pool. A spell costs 10 points for each of its levels. They all come back on a long rest.
Magic Attack法术攻击Every hostile spell is a contest: your Magic Attack against their Ward.
Concentration专注Only one such spell at a time. Take damage and you must make a CON save, DC 10 or half the damage, whichever is higher.
Ritual仪式Some spells can be cast slowly, ten minutes longer, for no slot.

Clerics and wizards prepare spells differently. Enoch chooses from his spellbook. Austin does not read anything — he listens at dawn, and takes what the light gives him. 牧师和法师准备法术的方式不同。以诺从他的法术书中挑选;奥斯汀不读任何东西——他在黎明聆听,接受光给予他的一切。

J · Levelling up 升级

When the DM says you level up, four things happen. You roll your hit die and add hit points. You may get a new class feature. You work out your magic points again. Every third level, your level step goes up by one, and all six combat scores rise with it. 当 DM 宣布你升级时,会发生四件事:掷生命骰并增加生命值;可能获得新的职业特性;重新计算魔法点;每三级等级级距 +1,六个战斗数值随之上升。

Many tables do not count experience points at all. The DM simply says "you all go up a level" after something big. That is called milestone levelling, and it is easier. 许多牌桌根本不计算经验值。DM 会在重大事件后直接宣布「大家升一级」。这叫做里程碑升级,更为简便。

K · The whole thing on one card 一张卡片看完全部

QuestionAnswer中文
Can I do this?d20 + modifier ≥ DCd20 + 调整值 ≥ DC
Did I hit?your 2d6 + attack > their 2d6 + defence你的 2d6 + 攻击值 > 对方的 2d6 + 防御值
How much damage?weapon dice + trait − their absorb, at least 1武器骰 + 属性调整值 − 对方吸收值,至少 1
Did I dodge it?saving throw ≥ DC豁免检定 ≥ DC
What can I do on my turn?move + one action (+ bonus action)移动 + 一个动作(+ 附赠动作)
I rolled double sixhit, double the damage dice, armour ignored命中,伤害骰翻倍,无视护甲
I rolled double onemiss未命中
How much can I cast?10 magic points per spell level每环法术 10 点魔法点
I'm at 0 hit pointsdown, then a d20 each turn: 10+ good倒地,此后每回合掷 d20,10 以上为成功
And the one rule that beats all of these. If the table is not sure, the DM picks something sensible and the game keeps moving. Nobody stops to look it up. You can always fix it next week. 还有一条凌驾于以上所有规则之上的规则:如果大家拿不准,DM 就选一个合理的裁定,让游戏继续下去。不要停下来翻规则书。下周再改也来得及。